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TonyHawk ProSkater 1+2
Senior Level Designer
Create-A-Park Support
During THPS I helped out with analyzing the Create-A-Park tools from an end user standpoint while working directly with Engineering to process any feedback.
Asset Creation
I also was able to help out with some asset creation for the team. I created a large amount of assets (40+) for CAP. All complete with collision, splines, and material setups.
Level Design
Near the end of production I jumped over to help out the levels team. I went through Philadelphia and New York, bug fixing the splines, collision and material setups.
"Who wouldn't want to work on this game? Seriously, a fun project where you could sit back, relax with some music on and push those verts. So, sooo many verts. . . "
![81253[544].jpeg](https://static.wixstatic.com/media/3cd1ac_15cd929de9054be38ec56bd6936df39b~mv2.jpeg/v1/fill/w_490,h_341,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/3cd1ac_15cd929de9054be38ec56bd6936df39b~mv2.jpeg)

Not all projects require unique designs and creative minds. Some require a large level of attention to detail and meeting high quality standards.
Adjusting, aligning, fixing and painting. All the things that make a level nice and polished.

After countless hours of playing this back in the day, helping out on this project and pushing it to the quality bar required was a highlight of my career.
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