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TonyHawk ProSkater 1+2

Senior Level Designer

Create-A-Park Support

During THPS I helped out with analyzing the Create-A-Park tools from an end user standpoint while working directly with Engineering to process any feedback.

Asset Creation

I also was able to help out with some asset creation for the team. I created a large amount of assets (40+) for CAP. All complete with collision, splines, and material setups.

Level Design

Near the end of production I jumped over to help out the levels team. I went through Philadelphia and New York, bug fixing the splines, collision and material setups.

"Who wouldn't want to work on this game? Seriously, a fun project where you could sit back, relax with some music on and push those verts. So, sooo many verts. . . "

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Not all projects require unique designs and creative minds. Some require a large level of attention to detail and meeting high quality standards.

Adjusting, aligning, fixing and painting. All the things that make a level nice and polished.

NY1

After countless hours of playing this back in the day, helping out on this project and pushing it to the quality bar required was a highlight of my career.

"We need at least 10 items setup to pull CAP out of the red."

"Umm, You needed more than that. So I made you 30."

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