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Diablo IV
Senior World Designer II
Event Hubs
Initially on Diablo 4, I was tasked with overseeing and supporting the 20+ Event Hubs in the world. A number of them needed to have new layouts designed and blocked out. While the rest needed combat space adjustments and event support.
World Design
For the Open World side of things, I implemented spawners, harvest nodes, clickies, destructibles, interactibles, props, triggers, spline paths, transitions, level areas, etc. While providing support for the other Quest, Art and Design teams.
Towns
A lot of work went into setting up the behaviors and logic for the random npc's to provide a semblance of complexity and logic with a light weight system.
The Event hubs were fun to design and build. Small arenas that needed to support multiple events types.


The delightful mess that a world turns into once all the elements are in place.
Diablo4: Pro Gallery

It's always interesting to see how your design experience builds and expands upon itself over the years.
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